This means you can easily purchase a DRM-free download directly, using any of the major credit cards,
including Visa, MasterCard, American Express, Discover, JCB, and Diners Club. No PayPal, no license files!
(Actually, there is already a license file in there. You can use that with any build of the game engine - including ones built from source!)
• New bases in Campaign Mode!
• New weapons! Powerup icons! Spawn Deck!
• Mouse support! Relative and absolute modes.
• Input grab - no accidental focus loss.
• Splash damage shockwaves work again!
• Sound effects and music volume controls.
• Documentation via GUI hint popups.
• Lots of other little details.
• Various bug fixes.
Frying a reactor module with the new Lava, that actually sticks and deals
damage for a while. Also, new HUD with weapon icons, ammo etc.
Buying it from there gives you a full version download link - no license files or keys needed!
It is also possible to name your own price, should you think the current $3 is too low. ;-)
Finally, Tech Preview 3 is out! Basically, things haven't been going my way lately,
and I'm also at the point where I have to do other stuff to pay the bills, which is
a situation that does not blend with custom engines and unusual solutions.
But even so, here it is! :-)
ZeeSpace is on vacation for now, awaiting a proper toolchain - but in the meantime,
there will be some nice high altitude battles instead. Parallax scrolling, for the
true retro fans out there! :-)
There are now two game modes; a more true Survival Mode (much more aggressive
spawning; no continues), and the beginnings of a new Campaign mode that is a bit
more like the old Kobo Deluxe - except we have physics around here! That is something
I'm going to leverage big time later on.
UPDATE: Screenshot! :-)
The new Campaign mode, with bases,
Kobo Deluxe style! The "electro" links strive to
align the modules, and also transfer power from the reactor module. No power means
shields, weapons and anti-grav soon fail, sending the modules crashing to the
ground.
Mostly internals this time, though there is now "all-to-all" physics going on (that
turned out to be quite a bit of work), and background collisions have been enabled.
The enemies are not yet particularly skilled at navigating through the terrain, but
at least they're trying to not just crash into the first wall they find.
Oh, and something weird has happened to the title screen starfield. :-)
[2011-12-08] First public release: Kobo II Tech Preview 1
Trying to destroy a Teleporter Drop Ship without being mowed down...
(First version; all placeholder graphics. You might recognize the parts from somewhere. ;-)